Monday, October 26, 2009

Case 06 - Gamedesign and concept

So in this case we had to work out a more spesific details on how our game will be.
As said in earlier posts, my game is about a pirate that get his parrot kidnapped my ninjas. The reason for them doing that is to get the location of the pirate's treasure. In a note they say they'll kill the parrot if the pirate don't give them the location. The pirate decides to refuse their demands and goes to save his parrot. Meanwhile the ninjas try to interrogate the parrot.
That's pretty much my game's story, the intro atleast. I'm not sure if I gonna make a intro sequense for that yet though.
I've been thinking on how the background and surroundings will look like. Pretty sure the background will be the sea with the pirate's ship floating, and a sky with some clouds ofc. The pirate will start off at the beach and from there it will go to higher ground where there is some bushes and trees, maybe cherrytrees with blossoms falling, and then find the ninja's dojo nearby. As you might guess the setting will be in japan. Inside the dojo the pirate will meet ninjas sneaking about, and there will be traps and ninjas hiding in the roof, walls and beneat the floor. The hiding ninjas will pop up and attack you if you get to close. As for traps it might be things like shooting arrows from different directions and/or shurikens(throwing stars/knives).
There's a chance that I will add a duck function to my pirate, which primary will be used for dodging high horisontal attacks and traps.
Things may change as I find out what's doable or not, and how much time I get to make things work.

Although I got the basic ideas ready, I havent drawed any examples or anything. What I have made is a ninja walking/sneaking, ready to be implented as a enemy in next case. Though, it still needs a attack animation and possibly a jump animation.

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